Used to configure the brightness of the lights when in high beam mode. For example if the supplied text is "my_loco" then the path, relative to the asset folder, will be "my_loco_alpha_numbers".ĭesc: Comma separated sequence of decimal values. This text will be concatenated with "_alpha_numbers" to provide the path to the images to be used for the running numbers.
See Alpha Numbers for further information regarding Alpha Numbers (aka running-numbers) on traincars.ĭesc: Text to use when determining where running numbers are stored.
Defines locomotive performance characteristics.ĭesc: Sets the speed that the ditch lights flash at.ĭesc: Number of running-number fonts to use on this locomotive. Locomotives are expected to have cab interiors, hornsounds, enginesounds, and so on.ĭesc: Enginesound Asset to use with this locomotive.ĭesc: Enginespec Asset to use with this locomotive. anything that should not make wheel-on-rail type sounds.ĭesc: Color of ditch lights (values are integer between 0 and 255, comma separated for red, green, and blue).ĭesc: If 1, vehicle is a locomotive, if 0, vehicle is an unpowered traincar. Useful for making drivable ships, aircraft, road vehicles, etc. A bigger number will result in more sway.ĭesc: Text string to indicate which railway company or organisation this vehicle is in service with as represented.ĭesc: Disables extra track sounds for this vehicle. Steam locos default to no muffling at all (steam loco cabs are very frequently not fully enclosed, let alone fitted with noise deadening material).ĭesc: Controls the amount of 'sway' the interior view has as the vehicle takes corners. Default of 0.4 is 40% volume, intended to represent a fully enclosed and noise deadened cab. Paintshed-template-used (KUID) (obsolete)ĭesc: Amount that the enginesound volume should be reduced to when in-cab. Each tag is shown here with its default value. Each traincar asset supports the following tags.